
It’s watching that family grow through supporting them supporting each other and then becoming the Saints after they decide to leave their factions. They’re a bunch of criminals, have challenges, and all work for a different faction, but when they’re home, they’re a family. So, as you enter the game, you’ll get connected with your new group of friends. We did explore for a while in our R&D phase, like what would resonate with us and where we wanted to be.


We’ve branched exclusively away from anything in the past, so no multiverse. We’ve got something completely brand new. What’s this new Saints Row about? Who are these new characters? Is this some split off timeline created after Gat out of Hell or are we truly looking at something completely new here? To see our impressions of the first few hours of the game, be sure to check out our gameplay preview.

It’s a new take on the fan-favorite franchise, but is it really so different from the original quadrilogy? We had the chance to sit down with Brian Traficante, Creative Director at Volition to discuss more about what this Saints Row is about, what’s changed, what’s stayed the same and why fans should give it a chance. This latest title is a reboot of the classic franchise with a new city to explore, friends to make, a criminal empire to build, and most importantly, a new Boss to take charge. Saints Row is back, but it’s not the same Saints Row as before.
